Extends:
Modifiers:
Source code
SFWeapon.SFB9WallHit%%
%function_comment% | bool | m_bFadeIn | ||
%function_comment% | float | m_fStepSize | ||
%function_comment% | float | m_fTimer | ||
%function_comment% | Texture | m_texAnim[2] |
| MakeSound () | |||
| PostBeginPlay () | |||
| Tick (float fDelta) | |||
| Timer () |
{
m_texAnim(0)=FireTexture'k_GorillaTex.FX.B9_Shot'
m_texAnim(1)=FireTexture'k_GorillaTex.FX.b9fade'
m_bFadeIn=True
NumFrames=15
Pause=0.050000
EffectSound1=Sound'UnrealShare.General.Expl03'
RemoteRole=ROLE_SimulatedProxy
LifeSpan=1.000000
DrawType=DT_SpriteAnimOnce
Style=STY_Translucent
Texture=FireTexture'k_GorillaTex.FX.B9_Shot'
DrawScale=0.100000
LightType=LT_TexturePaletteOnce
LightBrightness=142
LightHue=137
LightSaturation=190
LightRadius=6
bCorona=False
}